Moving over to VR
So I've finally gotten my animation up and running on my Oculus Go. And by my animation I mean a simple demo scene that proves I can move stuff from my computer to my Oculus. I've since figured out how to move VR cameras within the scene using Unity's playabledirector, so my next step is to actually port my "Outfits" character and assets into my scene. Lastly, I used a tutorial to build a pointer function, so if I want to have clickable menus within the VR I have the backend code to do so. Huge shoutout to VR with Andrew . He deserves way more subs.