So I've finally figured out a proper way to add objects (in this case, VR goggles) to my unity 3d characters. It's much simpler than any of the tutorials I've found on the subject which didn't even work. Now I can control via bool script whether or not my character is wearing any object in the scene: if (animator.GetBool("OutfitSwitch") == true) GameObject.Find("vr_headset").transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); I can control the scale of the clothing item and make it appear to disappear by using transform.localScale to change its size vector to (0,0,0) My next step is to add clothing items to an array and cycle through them
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