So it turns out I was using Unity 2018. 2019 adds cinema4d file compatibility. This should give me the option to import regular c4d files directly into unity. Less conversions, less glitches. Let's go!
Shout out to Dan, aka Rectro, for solving my issue . Turns out that if I would have just watched this YouTube video till the end, I wouldn't have had the issue in the first place...
So I've spent the past 4 hours trying to export my animation from cinema 4D to unity. It seems that there is a bug in C4D's FBX exporter, which is the format needed to use with unity3d. Great. Thus far I've tried exporting to other programs like Blender and 3DS max with no luck. Hmmm. It's time to ask the experts
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