Shout out to Dan, aka Rectro, for solving my issue . Turns out that if I would have just watched this YouTube video till the end, I wouldn't have had the issue in the first place...
So I've spent the past 4 hours trying to export my animation from cinema 4D to unity. It seems that there is a bug in C4D's FBX exporter, which is the format needed to use with unity3d. Great. Thus far I've tried exporting to other programs like Blender and 3DS max with no luck. Hmmm. It's time to ask the experts
This is where I'm at now... As you can see my character starts in the incorrect position (inside the ground plane after the T-pose). However this in itself is considerable progress because I now have my outfit chooser script starting after a few seconds instead of when the scene first initializes. This was accomplished using a collider object as per this YouTube video . When the animated (and invisible) collider object touches my character, the script is triggered.
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