Shout out to Dan, aka Rectro, for solving my issue. Turns out that if I would have just watched this YouTube video till the end, I wouldn't have had the issue in the first place...
You can use a high precision machining mix of|a mixture of} differently-sized textures to optimize for dimension. Check that the merchant has an appropriate device find a way to|to have the flexibility to} preview the model. Send the model in a format that can be be} inspected in 360 levels. There is only one|is simply one} material assigned to the model, except in any other case necessary. The model conforms to the polycount limits of various media formats the place the model could be used, similar to Facebook 3D posts, AR Quick Look, and VR.
This is where I'm at now... As you can see my character starts in the incorrect position (inside the ground plane after the T-pose). However this in itself is considerable progress because I now have my outfit chooser script starting after a few seconds instead of when the scene first initializes. This was accomplished using a collider object as per this YouTube video . When the animated (and invisible) collider object touches my character, the script is triggered.
I have no idea why this never occured to me. But guess what. I can animate my character in cinema4d baby!!! This is gonna make the animation so so so much easier. I know it. Unity is incredibly annoying, probably because I'm so new to it, when it comes to animating my character. What's cool is that once I render the animation in c4d, I can import it along with my character into Unity and still have my outfit selection script play on command using Unity's built in timeline. Unity's playable director keeps track of the time, so I can trigger the outfit selector whenever I want using a trigger object like in the last post, or by using playableDirector.time. Yay!
So it turns out I was using Unity 2018. 2019 adds cinema4d file compatibility. This should give me the option to import regular c4d files directly into unity. Less conversions, less glitches. Let's go!
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You can use a high precision machining mix of|a mixture of} differently-sized textures to optimize for dimension. Check that the merchant has an appropriate device find a way to|to have the flexibility to} preview the model. Send the model in a format that can be be} inspected in 360 levels. There is only one|is simply one} material assigned to the model, except in any other case necessary. The model conforms to the polycount limits of various media formats the place the model could be used, similar to Facebook 3D posts, AR Quick Look, and VR.
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